I watched some LPs of Indivisible. Which is being called an RPG (don't really see how) and a Metroidvania (don't really see that either). It's basically a platformer in which you recruit a group of folks to fight stuff along the way but you can only rotate 3 out of 4 party slots. You can't actually customize the characters either save for a palette swap. It's a visually beautiful game, I like the music, most of the voice acting, and it seemed to have potential.
Meh, I dunno, probably trying to have 20+ playable characters wasn't the best thing to do. It should've gone Chrono Trigger with a small, curated cast and made some of the others they wanted to make playable as villains instead.
The story wasn't very tight. The character's dad died and his death doesn't seem to really matter in anything. The premise is that all of the other party characters are trapped in the main character's mind but then apparently they can just leave freely later so that make no damn sense.
Any choice you make has no real bearing on anything. It's all an illusion of choice.
The main character can be annoying. Some of the other characters can be as well. (Razmi's shtick gets old for me frankly.) There's lot of cringe OCs in the background from the backers of the game. In fact, talking to most OCs is completely fucking pointless and does nothing for your immersion.
Also there's very little in the way of strategy and it basically turns into a button masher with balancing issues by the end.
It got a sweet opening at least: